<non-Magic/Attack Perk Tree>powermod (When setting this Actor Value, the power of the perk tree increases without having to up the level of said perk tree. This works extremely well for Smithing, etc. (Leveling the perk tree past 100 via console commands still causes the power to raise however. This AV still adds onto it even if at level 999.) This allows a level 1 perk tree to act like another level. Note: If increasing "Smithing" in this manner. When attempting to temper any equipment, it will first take the level your smithing is at, then add the powermod for it onto it. (Note that even if you have a powermod of 999, smithing will not act like level 999. This is due to how powermod is calculated at lower levels. (and what perks are active. For instance, even if you have powermod 999, and have daedric smithing perk, and shows legendary, it only modpowers the current level + power mod. This occurs when you forceav, and the level is actually not what it really is on the skill screen. You can check what the level really is by going into the perk tree and highlighting a perk.) Also: When tempering equipment, the equipment will be re-temperable if you have a high powermod (it will still grayed out, but if you temper another equipment, the equipment will be available for re-tempering.))
skyrim — console
When setting this Actor Value, the power of the perk tree increases without having to up the level of said perk tree. This works extremely well for Smithing, etc. (Leveling the perk tree past 100 via console commands still causes the power to raise however. This AV still adds onto it even if at leve
Syntax
When setting this Actor Value, the power of the perk tree increases without having to up the level of said perk tree. This works extremely well for Smithing, etc. (Leveling the perk tree past 100 via console commands still causes the power to raise however. This AV still adds onto it even if at level 999.) This allows a level 1 perk tree to act like another level.
Note: If increasing "Smithing" in this manner. When attempting to temper any equipment, it will first take the level your smithing is at, then add the powermod for it onto it. (Note that even if you have a powermod of 999, smithing will not act like level 999. This is due to how powermod is calculated at lower levels. (and what perks are active. For instance, even if you have powermod 999, and have daedric smithing perk, and shows legendary, it only modpowers the current level + power mod. This occurs when you forceav, and the level is actually not what it really is on the skill screen. You can check what the level really is by going into the perk tree and highlighting a perk.)
Also: When tempering equipment, the equipment will be re-temperable if you have a high powermod (it will still grayed out, but if you temper another equipment, the equipment will be available for re-tempering.)
Example
When setting this Actor Value, the power of the perk tree increases without having to up the level of said perk tree. This works extremely well for Smithing, etc. (Leveling the perk tree past 100 via console commands still causes the power to raise however. This AV still adds onto it even if at level 999.) This allows a level 1 perk tree to act like another level.
Note: If increasing "Smithing" in this manner. When attempting to temper any equipment, it will first take the level your smithing is at, then add the powermod for it onto it. (Note that even if you have a powermod of 999, smithing will not act like level 999. This is due to how powermod is calculated at lower levels. (and what perks are active. For instance, even if you have powermod 999, and have daedric smithing perk, and shows legendary, it only modpowers the current level + power mod. This occurs when you forceav, and the level is actually not what it really is on the skill screen. You can check what the level really is by going into the perk tree and highlighting a perk.)
Also: When tempering equipment, the equipment will be re-temperable if you have a high powermod (it will still grayed out, but if you temper another equipment, the equipment will be available for re-tempering.)
💡 Notes
Found on Console Commands (Skyrim)/ActorValues