Morality (Sets whether the NPC will report crimes; for followers, also whether they will commit one if you ask them to. Values: 0 = all crimes permitted; 1 = violent crimes against non-allies permitted; 2 = only property crimes permitted; 3 = no crimes permitted. In the unpatched game, some animals are mistakenly set with a non-zero value, causing them to "magically" report crimes.)
skyrim — console
Sets whether the NPC will report crimes; for followers, also whether they will commit one if you ask them to. Values: 0 = all crimes permitted; 1 = violent crimes against non-allies permitted; 2 = only property crimes permitted; 3 = no crimes permitted. In the unpatched game, some animals are mist
Syntax
Sets whether the NPC will report crimes; for followers, also whether they will commit one if you ask them to. Values: 0 = all crimes permitted; 1 = violent crimes against non-allies permitted; 2 = only property crimes permitted; 3 = no crimes permitted. In the unpatched game, some animals are mistakenly set with a non-zero value, causing them to "magically" report crimes.
Example
Sets whether the NPC will report crimes; for followers, also whether they will commit one if you ask them to. Values: 0 = all crimes permitted; 1 = violent crimes against non-allies permitted; 2 = only property crimes permitted; 3 = no crimes permitted. In the unpatched game, some animals are mistakenly set with a non-zero value, causing them to "magically" report crimes.
💡 Notes
Found on Console Commands (Skyrim)/ActorValues