Morality (Sets whether the NPC will report crimes; for followers, also whether they will commit one if you ask them to. Values: 0 = all crimes permitted; 1 = violent crimes against non-allies permitted; 2 = only property crimes permitted; 3 = no crimes permitted. In the unpatched game, some animals are mistakenly set with a non-zero value, causing them to "magically" report crimes.)

skyrim — console

Sets whether the NPC will report crimes; for followers, also whether they will commit one if you ask them to. Values: 0 = all crimes permitted; 1 = violent crimes against non-allies permitted; 2 = only property crimes permitted; 3 = no crimes permitted. In the unpatched game, some animals are mist

Syntax

Sets whether the NPC will report crimes; for followers, also whether they will commit one if you ask them to.  Values: 0 = all crimes permitted; 1 = violent crimes against non-allies permitted; 2 = only property crimes permitted; 3 = no crimes permitted.  In the unpatched game, some animals are mistakenly set with a non-zero value, causing them to "magically" report crimes.

Example

Sets whether the NPC will report crimes; for followers, also whether they will commit one if you ask them to.  Values: 0 = all crimes permitted; 1 = violent crimes against non-allies permitted; 2 = only property crimes permitted; 3 = no crimes permitted.  In the unpatched game, some animals are mistakenly set with a non-zero value, causing them to "magically" report crimes.

💡 Notes

Found on Console Commands (Skyrim)/ActorValues

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