🎮 quake Cheat Codes
8 entries — copy-paste ready. Updated for latest version.
give X ### - give ### of X; X can be S (Shells), N (Nails), R (Rockets), C (Cells), or H (Health). &
give X ### - give ### of X; X can be S (Shells), N (Nails), R (Rockets), C (Cells), or H (Health).  The ammo counte
give X ### - give ### of X; X can be S (Shells), N (Nails), ...
demos - cycles through the game Demos, which by default are the three .dem files of E1M3: the Necrop
demos - cycles through the game Demos, which by default are the three .dem files of E1M3: the Necropolis, E1M4: the Gris
demos - cycles through the game Demos, which by default are ...
r_maxedges - Only exists in the original DOS executable. The maximum number of brush edges that can
r_maxedges - Only exists in the original DOS executable. The maximum number of brush edges that can be shown. Set to a d
r_maxedges - Only exists in the original DOS executable. The...
sv_gravity - the default is 800, setting this lower causes the player to have less gravity. 100 is s
sv_gravity - the default is 800, setting this lower causes the player to have less gravity. 100 is similar to what is fo
sv_gravity - the default is 800, setting this lower causes t...
sv_maxvelocity - having a default value of 2000, lowering this value causes the player to have a slo
sv_maxvelocity - having a default value of 2000, lowering this value causes the player to have a slower movement speed l
sv_maxvelocity - having a default value of 2000, lowering th...
showturtle - having a default value of 0, setting this to 1 will display a turtle icon when the game
showturtle - having a default value of 0, setting this to 1 will display a turtle icon when the game drops below 10 FPS.
showturtle - having a default value of 0, setting this to 1 ...
port# - Specifies the specific port that the game should be run on instead of the default *26000#
port# - Specifies the specific port that the game should be run on instead of the default *26000#
port# - Specifies the specific port that the game should be ...
gl_texturemode - The default texture mode is GL_LINEAR_MIPMAP_NEAREST. GL_NEAREST is used to optimiz
gl_texturemode - The default texture mode is GL_LINEAR_MIPMAP_NEAREST. GL_NEAREST is used to optimize performance, while
gl_texturemode - The default texture mode is GL_LINEAR_MIPMA...
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