Mr. House Assassins

newvegas — Mods & Enhancements

Mr. House Assassins

Adds Mr. House Assassins to Fallout: New Vegas. If you betray Mr. House, RobCo robots (Victor, Securitrons, Protectrons) will spawn every 2-3 days to hunt you down. A simple but effective consequence mod for players who double-cross the Mojave's most enigmatic tycoon.

📦 Full mod page on discovermods

Downloads, ratings, compatibility info, installation guides, and user reviews.

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Syntax

Guilds/Factions

Example

Downloads: 300,805

💡 Notes

By clanky4

🎯 Tips & Tricks

Make sure to install after you've started a new game or load

Make sure to install after you've started a new game or loaded a save before the betrayal—otherwise the mod may not trigger correctly.

If you're using a mod manager like Vortex or Mod Organizer 2

If you're using a mod manager like Vortex or Mod Organizer 2, let it handle the file placement to avoid conflicts.

Keep an eye on your compass—the assassins will spawn nearby

Keep an eye on your compass—the assassins will spawn nearby and chase you, so be ready for a fight.

🔧 Troubleshooting

Mod conflicts

Check load order. Disable conflicting mods one by one.

⚠️ Common Mistakes

  • Installing without checking requirements

👍 Pros

  • Turns betrayal into a real gameplay consequence—no more walking away scot-free.
  • Lightweight and simple: no new assets, just clever use of existing robots.
  • Decent community support with 150 endorsements and over 300k downloads.

👎 Cons

  • Only triggers if you betray Mr. House—if you're loyal, this mod does nothing.
  • Spawn cycle is fixed (every 2-3 days) and may feel repetitive after a while.
  • No config options mentioned—you can't adjust spawn rates or robot types.
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