Mr. House Assassins
newvegas — Mods & Enhancements
Adds Mr. House Assassins to Fallout: New Vegas. If you betray Mr. House, RobCo robots (Victor, Securitrons, Protectrons) will spawn every 2-3 days to hunt you down. A simple but effective consequence mod for players who double-cross the Mojave's most enigmatic tycoon.
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Downloads, ratings, compatibility info, installation guides, and user reviews.
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Guilds/Factions
Example
Downloads: 300,805
💡 Notes
By clanky4
🎯 Tips & Tricks
Make sure to install after you've started a new game or loaded a save before the betrayal—otherwise the mod may not trigger correctly.
If you're using a mod manager like Vortex or Mod Organizer 2, let it handle the file placement to avoid conflicts.
Keep an eye on your compass—the assassins will spawn nearby and chase you, so be ready for a fight.
🔧 Troubleshooting
Mod conflicts
Check load order. Disable conflicting mods one by one.
⚠️ Common Mistakes
- Installing without checking requirements
👍 Pros
- Turns betrayal into a real gameplay consequence—no more walking away scot-free.
- Lightweight and simple: no new assets, just clever use of existing robots.
- Decent community support with 150 endorsements and over 300k downloads.
👎 Cons
- Only triggers if you betray Mr. House—if you're loyal, this mod does nothing.
- Spawn cycle is fixed (every 2-3 days) and may feel repetitive after a while.
- No config options mentioned—you can't adjust spawn rates or robot types.