bunny waitress model for slime
minecraft — Mods & Enhancements
This mod replaces the default Slime mob model with a custom bunny waitress costume, transforming the slime's gelatinous body into a humanoid figure with rabbit ears, a frilly apron, and a serving tray. It changes the entity's hitbox and renderer, making the slime look like a waitress from a maid café, while retaining the slime's jumping and splitting mechanics. Players install it for a playful, anime-inspired aesthetic in their Minecraft world, often used in modded adventure maps or server themes.
Syntax
Resource/Texture pack
Example
Downloads: 12,843
💡 Notes
By Shift_JM
🎯 Tips & Tricks
This model works with both Forge and Fabric, but for Forge, place the .jar in 'mods' folder and ensure you have 'Reach Entity Attributes' mod installed, as it adjusts the slime's hitbox to match the new model's dimensions. For Fabric, use 'Fabric API' version 0.76.0 or later.
In-game, use the command '/summon slime ~ ~ ~ {Size:1}' to spawn a smaller slime, as the bunny waitress model is designed for size 1 or 2. For larger sizes, the model stretches and looks distorted. You can also edit the model's JSON to scale the hitbox via the 'scale' parameter in the model file.
To see the waitress bow and tray-holding animations, install 'GeckoLib' mod (version 3.0.0+ for Forge) and set 'use_geckolib=true' in the model's config file (config/bunny_waitress_slime.cfg). Then, in-game, press the 'R' key to cycle through idle and serving animations.
🔧 Troubleshooting
Slime appears as a purple block when using Sodium or Lithium performance mods
Sodium's renderer does not support custom entity models by default. Install 'Indium' mod (for Fabric) or use 'OptiFine' instead of Sodium, and set 'render_precision=high' in the model's config. For Forge, ensure you have 'Rubidium' with the 'Entity Model Fix' patch.
Crash when spawning slimes in a world with 'Better Foliage' mod
Better Foliage's custom leaves renderer conflicts with the model's texture atlas. Update 'Better Foliage' to version 2.4.0 or later, and in the model's config, set 'texture_atlas=vanilla' to force the model to use the default texture atlas instead of a custom one.
⚠️ Common Mistakes
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👍 Pros
- 262 endorsements
👎 Cons
- Requires correct game version