Companions Go Home
fallout-4 — Mods & Enhancements
Companions Go Home lets you dismiss Fallout 4 companions to their original homes, like Piper to Publick Occurrences or Nick to the Valentine Detective Agency, instead of only to settlements. It also allows dismissing them to Home Plate. A popular quality-of-life mod with over 12,000 endorsements, last updated in 2016.
📦 Full mod page on discovermods
Downloads, ratings, compatibility info, installation guides, and user reviews.
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Companions
Example
Downloads: 226,495 | Endorsements: 12,241
💡 Notes
By registrator2000 | v1.1 | 12,241 endorsements
🎯 Tips & Tricks
Since the mod is from 2016, check if you have all DLCs installed — some users report issues with Far Harbor or Nuka World companions if the mod isn't updated.
If you're using a mod manager like Vortex or NMM, install it manually by dropping the .esp into your Data folder to avoid load order conflicts.
Make sure to dismiss your companion before installing the mod to avoid any stuck follower bugs.
🔧 Troubleshooting
Mod not working
Check load order and required dependencies. Read the full mod description.
⚠️ Common Mistakes
- Installing multiple mods that modify the same files without checking compatibility
👍 Pros
- Huge community trust with 12,241 endorsements and 226k downloads — this mod is a staple for many playthroughs.
- Adds immersive roleplay options by letting companions return to their lore-friendly locations.
- Simple, focused functionality that solves a common annoyance without bloat.
👎 Cons
- Last updated in 2016 — may have compatibility issues with newer game patches or DLC content.
- No detailed installation instructions or compatibility notes provided by the author.
- Only affects dismissal behavior; doesn't add new dialogue or quests, so it's purely a convenience tweak.