Followers Allowed in DLCs - Pitt - Lookout - Zeta

fallout-3 β€” Mods & Enhancements

Followers Allowed in DLCs - Pitt - Lookout - Zeta

This mod provides three ESPs that let Fallout 3 followers accompany you into the Pitt, Point Lookout, and Mothership Zeta DLCs, with quick transport for followers. It's a classic utility for players who want companions in DLC areas, with over 1,100 endorsements and 100k downloads.

πŸ“¦ Full mod page on discovermods

Downloads, ratings, compatibility info, installation guides, and user reviews.

View on discovermods β†’

Syntax

Gameplay Effects and Changes

Example

Downloads: 101,960 | Endorsements: 1,113

πŸ’‘ Notes

By Chrome Hamster | v1.0 | 1,113 endorsements

🎯 Tips & Tricks

Make sure you have the respective DLC installed before activ

Make sure you have the respective DLC installed before activating the corresponding ESP.

Load these ESPs after the main game and DLC masters in your

Load these ESPs after the main game and DLC masters in your load order to avoid conflicts.

If you use a mod manager, enable only the ESPs for the DLCs

If you use a mod manager, enable only the ESPs for the DLCs you own.

πŸ”§ Troubleshooting

Mod not working

Check load order and required dependencies. Read the full mod description.

⚠️ Common Mistakes

  • Installing multiple mods that modify the same files without checking compatibility

πŸ‘ Pros

  • Community favorite with over 1,100 endorsements and 100k downloads.
  • Simple three-ESP setupβ€”just pick the DLC you want and go.
  • Fills a real gap: vanilla Fallout 3 won't let followers into DLCs.

πŸ‘Ž Cons

  • Last updated in 2010β€”may have compatibility issues with modern mod setups.
  • No detailed instructions or compatibility notes in the description.
  • Requires all three DLCs to use the full package, which might not suit everyone.
πŸ” Search Wiki
Type a command, item, or cheat to search across 60+ games.