Cyber Vehicle Overhaul

cyberpunk-2077 β€” Mods & Enhancements

Cyber Vehicle Overhaul

C.V.O completely reworks the driving physics layer for every vehicle in Night City, replacing the default arcade-y handling with a simulation-inspired model that alters top speed, acceleration, gear ratios, power curves, braking force, and tire grip per vehicle class. It also adjusts suspension stiffness and body roll, making muscle cars like the Quadra Turbo-R feel weighty and prone to oversteer, while the Mizutani Shion becomes tail-happy under hard braking. Players install this to get a more challenging, rewarding driving experience that pairs well with first-person driving mods and makes chases with the NCPD feel tense.

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Downloads, ratings, compatibility info, installation guides, and user reviews.

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Syntax

Vehicles

Example

Downloads: 1,200,096 | Endorsements: 17,848

πŸ’‘ Notes

By Erok | v2.1 | 17,848 endorsements

🎯 Tips & Tricks

Tune your ride for the Badlands

After installing, open the C.V.O config file at 'Cyberpunk 2077\bin\x64\plugins\cyber_engine_tweaks\mods\C_Vehicle_Overhaul\config.lua'. Set 'tireGripMultiplier' to 1.15 and 'suspensionStiffness' to 1.2 if you plan on off-roading in the Badlandsβ€”this prevents the car from bottoming out on rocks and losing traction on dirt. Save and reload your save to apply.

Toggle per-vehicle tuning via CET overlay

In-game, open the Cyber Engine Tweaks overlay (default key: '~'), navigate to 'C.V.O' -> 'Vehicle Settings'. Select your current vehicle from the dropdown, then adjust 'BrakePower' to 1.3 for the MaiMai P126 to stop it from flipping during emergency stops. Use 'Apply to All' only if you want a uniform feel; otherwise, each car retains its unique profile.

Fix drift-heavy vehicles for races

For the 'Beast' truck in the 'Sinnerman' quest, open the same config.lua and add 'vehicles["Beast"] = {tireGrip = 1.35, brakeBias = 0.65}' under the custom overrides section. This gives the truck more front-brake bias to prevent spinouts during the tight turns near the dam. Save, then reload the game to see the change.

πŸ”§ Troubleshooting

C.V.O conflicts with 'Improved Vehicle Handling' (IVH) causing cars to vibrate violently at high speed.

Uninstall IVH completelyβ€”C.V.O already includes its own physics overrides, and both mods write to the same vehicle handling tables. Use a clean save after removal, then verify C.V.O's 'handling.lua' is the only file modifying 'vehicle_handling_data' in your redscript log.

C.V.O breaks after installing 'Vehicle Combat' mod, making car weapons unusable.

Load order issue: In Vortex, set C.V.O to load BEFORE 'Vehicle Combat' because Vehicle Combat's scripts expect the original vehicle stats. If you use manual install, edit 'Vehicle Combat'\r6\scripts\vehicle_combat.reds to add a 'if (C.V.O is loaded) then skip stat override' check, or download the compatibility patch from Nexus 'C.V.O + Vehicle Combat Patch' v1.2.

⚠️ Common Mistakes

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πŸ‘ Pros

  • 17,848 endorsements
  • 1,200,096 downloads
  • Category: Vehicles

πŸ‘Ž Cons

  • Requires mod manager installation
  • May conflict with similar mods
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