Bags Bags Bags
baldurs-gate-3 — Mods & Enhancements
Bags Bags Bags adds 21 new container items to Baldur's Gate 3, each with a unique purpose (e.g., 'Alchemy Bag' automatically sorts herbs and ingredients, 'Arrow Quiver' autostacks arrows, 'Scroll Satchel' for scrolls, 'Gear Bag' for equipment), and they are sold by specific vendors across all three acts — from Arron in the Emerald Grove to Vicar Humbletoes in the Lower City. The mod uses a custom script that triggers on item pickup to automatically move matching items into the appropriate bag, bypassing the vanilla inventory's manual sorting. Players install this to eliminate the mid-game inventory nightmare of carrying 50 different ingredients, especially for alchemy-heavy builds or modded playthroughs with hundreds of new items.
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Gameplay
Example
Downloads: 733,153 | Endorsements: 18,914
💡 Notes
By Liareth | v11 | 18,914 endorsements
🎯 Tips & Tricks
In Act 1, go to the Druid Grove and buy the 'Alchemy Bag' and 'Herb Pouch' from Arron (the trader near the entrance) — he sells them for 50g each. Do NOT buy the 'Junk Bag' from him; it's a trap that autostacks quest items and can cause you to accidentally sell a quest item. Instead, wait until Act 2 and buy the 'Junk Bag' from Lann Tarv in Moonrise Towers, because it has a better filter that excludes quest items.
The mod's autostack script only recognizes vanilla item tags. To add modded items (e.g., from 'Basket Full of Equipment' or 'Extra Gear'), you must edit the mod's `BagsBagsBags.lua` file (found in the .pak) and add the item's unique tag to the corresponding bag's `validTags` list. For example, add `"BASKET_ARMOR"` to the 'Gear Bag' list. Then re-pak with LSLib and reload your save — the script will now auto-sort those items.
By default, the 'Equipment Bag' will try to autostack any armor/weapon you pick up, including the one you're currently wearing if you drop it to inspect. To avoid this, right-click the 'Equipment Bag' in your inventory, select 'Configure Bag', and uncheck 'Include Equipped Items'. This is a per-bag setting that persists across saves.
🔧 Troubleshooting
Bags stop autostacking after loading a save, especially after using 'Withers' or traveling to a new act
This is a known script listener issue. Fix: open the mod's settings via the in-game 'Mod Settings' menu (added by the mod), toggle 'Autostack on Pickup' off, then on again. If that fails, you must re-equip the bag (take it out of a container and put it back in your inventory) to re-trigger the script listener. Do NOT use 'Send to Camp' on the bags — it permanently breaks the script.
Bags disappear from vendor inventories in Act 3 when using 'Vendor Inventory Overhaul' or 'More Merchants' mods
Those mods replace the vendor's inventory list, which removes the bag entries. Fix: install the 'Bags Bags Bags - Vendor Patch' from the mod's Optional Files, which adds the bags to a separate 'Bag Merchant' NPC (a gnome named 'Pockets' near the Lower City central plaza). This patch must be loaded AFTER the vendor mods in your load order.
⚠️ Common Mistakes
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👍 Pros
- 18,914 endorsements
- 733,153 downloads
- Category: Gameplay
👎 Cons
- Requires mod manager installation
- May conflict with similar mods