🎮 ark Cheat Codes

176 entries — copy-paste ready. Updated for latest version.

Give Item (cheat giveitem)

Spawns a specified item into your inventory with a given quantity and quality. Essential for spawning resources, weapons

cheat giveitem <BlueprintPath> <Quantity> <Quality> <ForceBl...

Give Item to Player (cheat giveitemtoplayer)

Spawns a specified item directly into another player's inventory. Useful for distributing resources or gear to tribe mem

cheat giveitemtoplayer <PlayerID> <BlueprintPath> <Quantity>...

Give All Items (cheat giveallitems)

Adds every item in the game to your inventory, including all resources, weapons, and armor. A quick way to test or set u

cheat giveallitems

Give All Engrams (cheat giveallengrams)

Unlocks every crafting engram in the game, allowing you to craft all items without leveling up. Perfect for admin testin

cheat giveallengrams

Give All Structures (cheat giveallstructures)

Adds every building structure (walls, foundations, doors, etc.) to your inventory. Useful for quick base construction in

cheat giveallstructures

amount

amount of durability/water/energy to add.

amount

type

Type of weather. Possible values: see below. Mind the quotation marks necessary for commands with space between words.

type

property

String

property

value

Integer

value

Password

Server administrator password

Password

Ctrl + M

Toggle floating player huds for the entire map (helpful to spot where everyone is)

Ctrl + M

Ctrl + P

Toggle Only Show Nearby Floating Huds

Ctrl + P

Ctrl + N

Display a list of players to jump to

Ctrl + N

Lmb

Attach to the player in front of you

Lmb

Lmb or Rmb

Click to cycle attached player

Lmb or Rmb

Spacebar

Detach from a player

Spacebar

⇧ Shift

Fly Fast

⇧ Shift

Ctrl

Fly Slow

Ctrl

Mousewheel

Adjust fly speed

Mousewheel

⇧ Shift + F1 ... F10

Save camera positions

⇧ Shift + F1 ... F10

F1 ... F10

Teleport to saved camera postions

F1 ... F10

TheCommand

Command

TheCommand

NumMutationsToAdd

The number of random mutations.

NumMutationsToAdd

BlueprintPathPart

significant part of the blueprint path

BlueprintPathPart

Quantity

Number of items to add

Quantity

Quality

Quality of added items

Quality

ForceBlueprint

true or 1 to add the item's blueprint; false or 0 to add the item

ForceBlueprint

IP:Port

Server IP and game port (7777, not query port 27015).

IP:Port

shadow quality

Changes shadow settings. 0-off to 5-epic.

shadow quality

Radius

Radius in UE units. For example foundation length is ~300.

Radius

CommandString

Command string.

CommandString

Command

Command

Enable

true or false

Enable

SpeedMult

Speed multiplier

SpeedMult

Difficulty

available numbers are 1-4 with 1 being easy and 4 legendary difficulty

Difficulty

SteamID

Player to whitelist

SteamID

MessageText

Message to broadcast

MessageText

TribeId

UE4 internal Id of the Tribe

TribeId

Message

The Message you want to display

Message

PlayerName

Player's Steam name.

PlayerName

IsPaused

Pause game?

IsPaused

Day

The day number to set. (Min: 0, Max: 2147483647)

Day

Hour

0..23

Hour

Minute

0..59

Minute

Second

0..59, (optional; defaults to 0)

Second

PlayerID

Player's in-game UE4 ID

PlayerID

ClearInventory

Clear player's inventory?

ClearInventory

ClearSlotItems

Clear player's slot items?

ClearSlotItems

ClearEquippedItems

Clear player's equipped items (armor)?

ClearEquippedItems

FromTribeShare

Apply as if experience came from tribe.

FromTribeShare

PreventSharingWithTribe

1: player only; 0: share with tribe

PreventSharingWithTribe

category

See below.

category

pawns

all nearby pawns (not structures)

pawns

dinos

all nearby dinos

dinos

wild

all nearby wild dinos

wild

tamed

all nearby tamed dinos

tamed

players

all nearby players

players

structures

all nearby structures

structures

NewName

New name for player. Naked string.

NewName

"TribeName"

Tribe's current name. String must be wrapped in double quotes.

"TribeName"

StatName

possible values: Health, Stamina, Torpidity, Oxygen, Food, Water, Temperature, Weight, MeleeDamageMultiplier, SpeedMulti

StatName

NumLevels

Number of Levelups

NumLevels

locationname

check table to see which location name works

locationname

red

The Island

red

green

The Island

green

blue

The Island

blue

cave1

The Island

cave1

cave2

The Island

cave2

cave3

The Island

cave3

cave5

The Island

cave5

cave6

The Island

cave6

cave7

The Island

cave7

cave8

The Island

cave8

cave9

The Island

cave9

cave10

The Island

cave10

king

Extinction

king

Lat

GPS Coordinates

Lat

Lon

GPS Coordinates

Lon

Altitude

UE4 Coordinates

Altitude

yaw

Defines the yaw of the camera

yaw

pitch

Defines the pitch of the camera

pitch

EventIndex

string

EventIndex

exact match

Bool

exact match

ClassName

Type to destroy

ClassName

bExactMatch

Bool

bExactMatch

TribeTeamID

The ID of the tribe that owns the structures to be destroyed. Use setcheatplayer 1 and look at any structure owned by th

TribeTeamID

Connections

Any structures owned by the given tribe that have less than the given connections (snapped structures) will be destroyed

Connections

PlayerName1

Unknown?

PlayerName1

PlayerName2

Unknown?

PlayerName2

NewTribeName

Unknown?

NewTribeName

HowMuch

Amount to add

HowMuch

BlueprintPath

a blueprint path

BlueprintPath

visible

true or 1 to hide a player, false or 0 to make player visible again

visible

SizeMult

Size multiplier

SizeMult

partial name

significant part of the Blueprint that can be found here: Item IDs

partial name

ItemNum

Item ID to add

ItemNum

SlotNum

Inventory slot number. (0-9)

SlotNum

TutorialIndex

Tutorial index

TutorialIndex

MapName

Map's Name

MapName

CommandName

possible values:Ascend1 (for Gamma)Ascend2 (for Beta)Ascend3 (for Alpha)AbAscend1 (for Aberration's Gamma)AbAscend2 (for

CommandName

Length

Value to set relative length of facial hair.

Length

Number

Number of facial hairstyle, see below.

Number

BodyValIndex

Body Regions

BodyValIndex

BodyVal

...

BodyVal

ColorValIndex

0&#160;: body, 1&#160;: hair, 2&#160;: eyes

ColorValIndex

ColorVal

For eyes: 0 is yellow-ish, 0.4 is green-blue-ish, 0.5 is green 0.7 is orange, 0.8 is red

ColorVal

ForceDisplay

True = show tutorial even if you've already seen it.

ForceDisplay

Tier

use one of the specified tiersets below

Tier

BossName

The name of the boss to unlock (see table below).

BossName

Guardian

Overseer

Guardian

Uberspider

Broodmother Lysrix

Uberspider

Megapithecus

Megapithecus

Megapithecus

Dragon

Dragon

Dragon

Manticore

Manticore

Manticore

Rockwell

Rockwell

Rockwell

King Titan

King Titan

King Titan

IceKaiju

Ice Titan

IceKaiju

ForestKaiju

Forest Titan

ForestKaiju

DesertKaiju

Desert Titan

DesertKaiju

VrMainBoss

Corrupted Master Controller

VrMainBoss

Gen2Rockwell

Rockwell Prime

Gen2Rockwell

NoteIndex

The index of the explorer note to unlock.

NoteIndex

NumCritters

Number of critters to spawn

NumCritters

SpreadAmount

Smaller number - more clustered, higher number, more spread out

SpreadAmount

ZOffset

height above the player

ZOffset

NumDinos

Number of critters to spawn

NumDinos

NamePart

significant part of a creature's Entity ID (without _C)

NamePart

level

Give creature a specific level, set to 0 for random

level

AgeValue

Value to set age to (0.01 to 1).

AgeValue

ImprintValue

Value to set imprint quality to.

ImprintValue

NewImprinterName

String

NewImprinterName

stat value

For multiplier stats (speed, damage, craftingSpeed), 1 represents 100&#160;%.

stat value

oldPlayerID

Integer[32]

oldPlayerID

newPlayerID

Integer[32]

newPlayerID

tameEff

Value of taming effectiveness from 0 to 1.0. Value 1.0 corresponds to 100&#160;%

tameEff

ColorRegion

Color Region

ColorRegion

ColorID

Color ID.

ColorID

SpawnDistance

Distance in direction of viewing.

SpawnDistance

SpawnYOffset

Distance above or below of the direction of viewing.

SpawnYOffset

NumberActors

Number of the specified entities to spawn.

NumberActors

DinoLevel

Dino level

DinoLevel

DinoBlueprintPath

If there is a typo in the blueprint path the game will crash! Blueprint path

DinoBlueprintPath

SaddleBlueprintPath

Blueprint path To spawn the creature without saddle pass an empty string ("")

SaddleBlueprintPath

SaddleQuality

Quality of the equipped saddle

SaddleQuality

BaseLevel

Level of the spawned Dino. If the level is not the sum of BaseStats + 1, the creature stats may be broken.

BaseLevel

ExtraLevels

Sum of the domesticated levels If the value is not the sum of AddedStats, the creature stats may be broken.

ExtraLevels

BaseStats

Comma separated string with the base levels The order is health, stamina, oxygen, food, weight, melee damage, movement s

BaseStats

AddedStats

Comma separated string with the domesticated levels The order is health, stamina, oxygen, food, weight, melee damage, mo

AddedStats

DinoName

String

DinoName

Cloned

Integer[8]

Cloned

Neutered

Integer[8]

Neutered

TamedOn

String

TamedOn

UploadedFrom

String

UploadedFrom

ImprinterName

If left empty, there will be no imprint

ImprinterName

ImprinterPlayerID

Integer[32]

ImprinterPlayerID

ImprintQuality

float

ImprintQuality

Colors

Comma separated string with the color ids Syntax example: "0,0,0,0,0,0" The colors will appear if the creature was put i

Colors

DinoID

If 0 is passed, the game will roll the id.

DinoID

Exp

Integer[64]

Exp

YOffset

float

YOffset

DinoStats

DinoStats is a string that contains a comma separated list of domesticated levels to give the creature base stats are: H

DinoStats

FPS

Displays the current number of frames being rendered per second and the amount of time taken to render the frame in mill

FPS

Levels

Displays a list of currently active levels and displays their status through color coding. Streaming levels are grouped

Levels

Unit

Displays the time spent for the current frame on the CPU, the time spent in the game thread, the time spent in the rende

Unit

UnitGraph

Normally graphs the information in the "stat unit" command in UE4 games, but the graph is apparently also disabled. Colo

UnitGraph

reset

Resets everything to normal

reset

physics

This will show you Location, Speed & Gravity

physics

camera

This will show you information about your camera (position, FOV, angle, etc.)

camera

bones

Use 3rd person view to see skeletal mesh

bones

animation

Shows information about animation

animation

input

All input keys are show with their action while pressing them + mouse & joystick input

input

collision

Shows radius and height of your collision model (not sure)

collision

net

Shows remoterole and NetNode

net

weapon

No special information is given

weapon

Duration

Duration

ActorName

FString

ActorName

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